|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.18 09:07:00 -
[1] - Quote
ACE McFACE wrote:I still want to know why the OP was flying a t1 industrial through low-sec I fly T1 Industrials through lowsec... not enough skill points for anything else. I send a scout ahead and the T1 follows... I haven't been caught yet, but I will.
You use the tools you have.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
84
|
Posted - 2013.04.18 09:25:00 -
[2] - Quote
Drunken Bum wrote: Getting caught by a gatecamp in this game is completely optional. Dont choose to get caught.
1. I would respond... yes it is optional (a good option). 2. I would say the opposite... get caught.
I think it is better for new players who may want to experience other parts of the game than highsec to go to lowsec early: with low value ships. Losing a ship should not be the end of the world. Learning about risk and reward is important.
The advise I have been given by multiple sources is for me to get my PvP combat toon 10 T1 frigates, fit them out, and then take them to lowsec and lose them all, but learn something for each loss.
A T1 is a cheap investment if knowledge is gained.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
84
|
Posted - 2013.04.18 09:30:00 -
[3] - Quote
Anunzi wrote:
But the real question is, when the inevitable happens, will you deal with it and move on, or come to the forums and whine like a 12 year old for CCP to change games mechanics like the op??
I already lost one a T1 in 0.0, plus a frigate I used as a fast courier in lowsec., and two pods in lowsec.
I think some game mechanics do need adjustment, but my losses were my mistakes.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
84
|
Posted - 2013.04.18 09:34:00 -
[4] - Quote
Beast of Revelations wrote:There isn't enough risk for stupid griefer pirates camping gates in these low-sec shitholes I have to pass through on occasion. Even small ships can tank the damage - some huge tank isn't required.
Buff the stupid sentry guns. There shouldn't be zero risk and 100% reward for these idiots. It's dumb.
That is all. You lost a ship and cargo. You have paid in ISK... what did you learn?
Gategun suck? The aren't going to change today or tomorrow, what can you do differently to compensate? You have to change what you do to beat this situation. You are presented with a challenge.... how do you respond?
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
87
|
Posted - 2013.04.18 10:07:00 -
[5] - Quote
Beast of Revelations wrote:
While I'm not entirely sure I agree, the point I made was that the risk/reward for this kind of activity seriously needs to be adjusted.
Absolutely... change that risk/reward ratio. It is your job to make that adjustment. You have that ability.
A. Maybe you need to train up for a bloackade runner. B. Maybe you just scout the gate first... perhaps it isn't always camped. C. Perhaps there is another gate you can scout that isn't camped.
You have been given a gift. A puzzle that if you solve it, will expand your abilities and knowledge of Eve. You will be a better player, make more ISK, and have more fun.
This is an opportunity for you. It may not look like it now, but it isl forcing you to expand you game play. Months form now you may look back and be thankful this happened.
I am serious.
|
|
|
|